List of Poster Abstracts
37. The Virtual Film Crew Project – Work in Progress Film Making Using Online Communities, Computer Mediated Communication and Collaborative VR
Thommy Eriksson, Maria Spante, Sven Andersson
38. Is Velazquez’ Las Meninas a Virtual Room?
Inas Alkholy
39. Place and Placelessness: Designing for Virtual Environments
Phil Turner, Susan Turner, Rod McCall, Fiona Carroll, Michael Smyth
40. While Facilitating Presence for Marketing Purposes, Are you Persuading or Seducing your Consumers?
Anne-Cécile Jeandrain, Rita Lauria
41. Virtual Reality as a Mood Induction Procedure
R.M. Banos, C. Botella, V. Liaño, B. Rey, B. Guerrero, M. Alcañiz
42. Dimensions of Presence and Components of Emotion
Cath Dillon, Jonathan Freeman, Edmund Keogh
43. Presence and Time Estimation
Satoko Kurita
44. Persuasive Environments: Consequences of Virtual Environments on Effectiveness of Persuasive Messages
Dan Grigorovici, Chris Russill, Joshua Pearce, Corina Constantin
45. Virtual Environments and the Sense of Being There: An SEM Model of Presence
Corina Constantin, Dan Grigorovici
46. What Is Presence and Why It Occurs?
Kwan M. Lee
47. Artificial Development Approach to Presence
Giorgio Metta, Giulio Sandini, Lorenzo Natale, Riccardo Manzotti
48. Effects of Artificial Developments on Social Presence of Social Robots: The Case of Sony AIBO
Kwan M. Lee, Hayeon Song, Namkee Park
49. The Factor Structure of the Networked MINDS Social Presence Measure: A Comparison
Hsuan-Yuan Huang
50. Contribution of Interactive 3D Sound to Presence
Olivier Warusfel, Isabelle Viaud-Delmon
51. SoundScapes – A Concept and Methodology of „Being There“
A.L. Brooks
52. Sometimes I Really Hate Coming Back to this World: Presence and On-line Video Game Playing
Cheryl Campanella Bracken, Karen Utt, James Denny, Michael Quillan, Ryan Lange
55. Physiological Recording Device for Presence Research (see Exhibition)
C. Guger, G. Edilinger, R. Leeb, G. Pfurtsheller, M.Slater