List of Poster Abstracts

37. The Virtual Film Crew Project – Work in Progress Film Making Using Online Communities, Computer Mediated Communication and Collaborative VR

Thommy Eriksson, Maria Spante, Sven Andersson

38. Is Velazquez’ Las Meninas a Virtual Room?

Inas Alkholy

39. Place and Placelessness: Designing for Virtual Environments

Phil Turner, Susan Turner, Rod McCall, Fiona Carroll, Michael Smyth

40. While Facilitating Presence for Marketing Purposes, Are you Persuading or Seducing your Consumers?

Anne-Cécile Jeandrain, Rita Lauria

41. Virtual Reality as a Mood Induction Procedure

R.M. Banos, C. Botella, V. Liaño, B. Rey, B. Guerrero, M. Alcañiz

42. Dimensions of Presence and Components of Emotion

Cath Dillon, Jonathan Freeman, Edmund Keogh

43. Presence and Time Estimation

Satoko Kurita

44. Persuasive Environments: Consequences of Virtual Environments on Effectiveness of Persuasive Messages

Dan Grigorovici, Chris Russill, Joshua Pearce, Corina Constantin

45. Virtual Environments and the Sense of Being There: An SEM Model of Presence

Corina Constantin, Dan Grigorovici

46. What Is Presence and Why It Occurs?

Kwan M. Lee

47. Artificial Development Approach to Presence

Giorgio Metta, Giulio Sandini, Lorenzo Natale, Riccardo Manzotti

48. Effects of Artificial Developments on Social Presence of Social Robots: The Case of Sony AIBO

Kwan M. Lee, Hayeon Song, Namkee Park

49. The Factor Structure of the Networked MINDS Social Presence Measure: A Comparison

Hsuan-Yuan Huang

50. Contribution of Interactive 3D Sound to Presence

Olivier Warusfel, Isabelle Viaud-Delmon

51. SoundScapes – A Concept and Methodology of „Being There“

A.L. Brooks

52. Sometimes I Really Hate Coming Back to this World: Presence and On-line Video Game Playing

Cheryl Campanella Bracken, Karen Utt, James Denny, Michael Quillan, Ryan Lange

55. Physiological Recording Device for Presence Research  (see Exhibition)

C. Guger, G. Edilinger, R. Leeb, G. Pfurtsheller, M.Slater